Today I bought this game for a bargain price, and couldn't resist playing it. And boy oh boy am I glad I bought it! It is deliciously spooky and has a fantastic plot that really makes your brain work hard. Despite the fact I have only played this game for a few hours, I already feel that this has some elements that will help me out.
For a start, check out some of the gorgeous landscapes the designers have crafted in the game. JUST LOOK AT THEM!
But what interests me the most is when the sun goes down and night time surrounds Mister Wake. This is when the real fun begins
I just want to emphasize that each of these night scenes use light ALOT. The game is based around the use of light and dark. The constant battle between the two forces is significant. What I really like is the sparks that fly of the birds when they are vanquished. I also like the eerie silhouetting of the buildings and miscellaneous objects.
Using light often helps with storytelling too. I feel that it is important for me to take into account how I should light my night time scene
I figured that the main light source would come from the moonlit window(s), a night light (?) or reflective surfaces. I also have considered that maybe there could be a toy that is active before the monster arrives, emitting a light and music. Here are some images of what I was thinking of:
... But maybe with coloured windows instead.
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